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Pcsx2 emulator running too fast
Pcsx2 emulator running too fast












pcsx2 emulator running too fast
  1. PCSX2 EMULATOR RUNNING TOO FAST GENERATOR
  2. PCSX2 EMULATOR RUNNING TOO FAST ANDROID
  3. PCSX2 EMULATOR RUNNING TOO FAST PC
  4. PCSX2 EMULATOR RUNNING TOO FAST WINDOWS

PCSX2 EMULATOR RUNNING TOO FAST GENERATOR

I can add to it: first you clearly don't just need to recompile, since PCSX2 is a JIT, so porting to ARM means rewriting a code generator for it. I remember a post in forum from Gregory Henault explaining far and large why it was not such a good idea / hard if you want to search.

PCSX2 EMULATOR RUNNING TOO FAST ANDROID

The only that i know is the Damon PS2 that is available on Android Until today, there isnt a PCSX2 port for ARM until today. I don't think it's one of those emulators that are coded in a way they won't even work on 64bit systems. This is what I found I changed the VU0 setting to "Interpreter" and suddenly performance was perfectly smooth, even when I ramped up all of the graphics settings to near their max and switched to 4x native resolution.Quoting: WJMazepas Quoting: slaapliedje Quoting: TheLinuxPlebIs there going to be any ARM version? I think i saw somewhere that this is x86 only.Pretty sure PCSX2 is all open source, so in theory just needs a recompile. So there's a chance that a single counterintuitive setting will make a 500% difference in performance.

PCSX2 EMULATOR RUNNING TOO FAST PC

If you have a modern gaming PC that is struggling with 12-year-old PS2 games, you likely have plenty computing power, it just isn't being allocated correctly.This is a handy approximation of how well the game is performing, and in my experience so far, audio performance problems are usually connected to video / general emulation performance problems, not isolated.

PCSX2 EMULATOR RUNNING TOO FAST WINDOWS

  • This will be obvious to most people who have spent more than a few minutes tinkering with PCSX2's settings, but on Windows you can see the framerate displayed in the title bar of the game window.
  • My experience is mostly summed up by Mazura - you keep trying one thing at a time until you see improvements - but I have 2 things to add to that: Increasing performance in an emulator is complete trail and error an experiment that requires an unassailable control group (the one thing rule) and a whole lotta patience. It's the only way to be sure that everything you've done has increased performance rather then being a detriment and that whatever you've changed has actually taken effect. Loading time is the killer, because when I say one at a time, I mean (it!) close PCSX2, re-open it, and change ONE thing and then boot the game again and load a save. For reference (ignoring my old HDD score of 5.7) my Windows Experience Index average is 6.9 and my processor name doesn't start with an i. IIRC, it took me 10+ hours to get FFXII running acceptably. While it's unlikely that your GPU is the bottle neck, being that it's an emulator, absolutely everything has to go through the CPU).Ĭontinue repeating both of the above with different plugins until it works well enough that it's playable (unless you've an i7 processor, sometimes playable is as good as it's ever going to get). Repeat this with the video settings (the audio will stutter if the CPU gets bogged down. Try every audio option ONE AT A TIME and note performance ( do not ignore the 'one at a time' rule). If you're complaining about only getting 35+ fps. I'd tell you to look here, except that none of those answers go into just how much work it is to get an emulator running smoothly (on less than stellar hardware.














    Pcsx2 emulator running too fast